I kinda gave up for awhile on this game due to me not having a animator or modeler.. I tried learning blender and i don’t like it as much as Maya cause at least i can use Maya without any problems besides animation which i kinda found a solution to. What I’m doing is saving a rendered image 1 by 1 and putting them in frames. I made 1 test one in like 10-20 minutes it wasn’t very good, but probably better then a lot of fnaf fan game jump scares where its just a single image with a negative filter on it. Also if you noticed i updated the build. Sorry but u cant play the office part of the game anymore. On the other hand there is a new menu screen that after a few tweaks to it like rearranging it’ll look close to what you see. I will probably post a GIF of my first jump scare test you guys can see what im trying to go for. Thank you guys for the support i hope you all will enjoy this game when its out.
Next up
Work in progress sprite update :0
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
What you all think
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack










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