I kinda gave up for awhile on this game due to me not having a animator or modeler.. I tried learning blender and i don’t like it as much as Maya cause at least i can use Maya without any problems besides animation which i kinda found a solution to. What I’m doing is saving a rendered image 1 by 1 and putting them in frames. I made 1 test one in like 10-20 minutes it wasn’t very good, but probably better then a lot of fnaf fan game jump scares where its just a single image with a negative filter on it. Also if you noticed i updated the build. Sorry but u cant play the office part of the game anymore. On the other hand there is a new menu screen that after a few tweaks to it like rearranging it’ll look close to what you see. I will probably post a GIF of my first jump scare test you guys can see what im trying to go for. Thank you guys for the support i hope you all will enjoy this game when its out.
Next up
Work in progress sprite update :0
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Terraria
Rockin the Guitar, an Axe like Guitar I made for my Uni project
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.










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