I kinda gave up for awhile on this game due to me not having a animator or modeler.. I tried learning blender and i don’t like it as much as Maya cause at least i can use Maya without any problems besides animation which i kinda found a solution to. What I’m doing is saving a rendered image 1 by 1 and putting them in frames. I made 1 test one in like 10-20 minutes it wasn’t very good, but probably better then a lot of fnaf fan game jump scares where its just a single image with a negative filter on it. Also if you noticed i updated the build. Sorry but u cant play the office part of the game anymore. On the other hand there is a new menu screen that after a few tweaks to it like rearranging it’ll look close to what you see. I will probably post a GIF of my first jump scare test you guys can see what im trying to go for. Thank you guys for the support i hope you all will enjoy this game when its out.
Next up
Work in progress sprite update :0
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
An infected room from the second part of Cybel ! Are you up for some cleansing?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Super Sonic Pixel art.
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/










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