I’ve been working on Exile’s code and content sporadically for the last few months, and so far, this is what I have to show for it:
http://www.youtube.com/watch?feature=player_embedded&v=GaL0euyKacw
The gameplay has been tweaked massively, and a few new things have been added to the level format to allow for varied level architecture.
In the list of ‘things to do in the near future’:
Improve enemy AI so they stand a little ways apart from each other when crowding.
Add the Crossbow weapon
Add the Explosive Flask item (A throwable explosive bottle). This is related to…
Cracked floors/walls. Can be broken with an explosion.
Triggers and Events. I had the basic system for this in the code, but never
had the time to add it in the first Release. This will allow for ‘scripted’ enemy placement, and switches that open doors, lower sections of floor, break blocks, spawn enemies, etc.
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