After seven hours of nonstop work, I have finally got the game to work on the Android os. Now, the Android version the game is not fully complete. It has been stripped down to the early stages of the PC version. That is because of optimization and file size reasons. To move the ball on the Android build you have to tilt your Android device, cool right? I should have a build for the IOS out in two days.
Next up
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach
Made my first ever animation.
Cash Banooca
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Daldos Gameplay










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