After seven hours of nonstop work, I have finally got the game to work on the Android os. Now, the Android version the game is not fully complete. It has been stripped down to the early stages of the PC version. That is because of optimization and file size reasons. To move the ball on the Android build you have to tilt your Android device, cool right? I should have a build for the IOS out in two days.
Next up
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Sonic X pixel art.
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
I hate that stupid cupcake.
(New FNAF Friday show this week) (was sick for the last few days, sorry)










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