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Previous work in debug
Fnaf 2 reimagined screenshots, just for practice in blender.
Probably gonna make this way from now on.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
unexpected and unedited unsettling renders
Short video of the scene. Static animation

























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