Next up
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
PEASHOOTER 🫛🧬
(+Drawing Process ➡️➡️➡️)
#plantsvszombies #pvz #pvz3 #pvzfanart #plantsvszombiesfanart #traditionalart #fanart 🍞✨
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
CHOMPIN STUFF
The Chomper design om the right is belong to SalamuSketch on X
(egdqhqfhhxh amazing artist)
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
WALL-NUT 🌱🧬
(+Drawing Process ➡️➡️➡️)
#plantsvszombies #pvz #pvz3 #pvzfanart #plantsvszombiesfanart #traditionalart #fanart 🍞✨
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()













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