I’ve gone ahead and added another release! This should remove the requirement for the Visual Studio 2013 redistributable requirement, and includes many new changes, though most are behind the scenes. If you are interested in me continuing this, feedback would be welcomed, as I have ideas on how to further expand this, but want to make sure it’s a game people like before I invest a whole lot of time into it.
Next up
art comission.
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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