the new entity system is simply another identification tag for the Hitlist Damage System to tell who actually damaged something, it's no more just telling what something got damaged with but now it tells what dealt the damage and who caused it.
with this any raycast shot from the Raycast sprite will not damage the player, and will just phase through them.
the new "Toggle if Dynamic Object is Excluded"
block in the Raycast Sprite controls what dynamic objects will not be affected by the Raycast Sprite's rays, as in if a object is excluded the ray will just phase through them and not damage them.
this can be used for objects that you can shoot through (like fences and shit) and to prevent some objects from accidentally being hit when you don't want them to be.
and finally, a new variable for the Player and World sprite.
0 comments