Started reworking the shooting system with all weapons. Now we will transfer all the logic to the physical bullet (earlier the system was based on the beam, after the appearance of the tracers, we changed only the time when the hit was counted) The main problem of the old system was its immobility, that is, if you shot at a distance on the enemy, you were counted , but the bullet had not yet reached the target, at that moment the target disappeared behind cover, the target would still receive damage.
Next up
+ Model "Hotchkiss Mle 1914"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]
+ Model "25mm hotchkiss/puteaux AT gun"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]( need to 30$)
CGTrader - https://www.cgtrader.com/3d-models/military/vehicle/mg-42-german…
Turbosquid - -https://www.turbosquid.com/FullPreview/Index.cfm/ID/1634522
Buy model - [email protected]
Freelance - [email protected]
Model "Mauser-98k".
CGTrader - https://www.cgtrader.com/3d-models/military/gun/mauser-98k-germa… (5$) Turbosquid - -https://www.turbosquid.com/FullPreview/Index.cfm/ID/1631946 (5$) Buy model - [email protected] (4$) Freelance - [email protected]
Model "" STG 44 ".
CGTrader - https://www.cgtrader.com/3d-models/military/gun/stg-44-low-poly-… (7$) Turbosquid - -https://www.turbosquid.com/FullPreview/Index.cfm/ID/1614628 (7$) Buy model - [email protected] (5$) Freelance - [email protected]
Added recoil for guns and stationary machine guns.
Fixed shooting through an optical sight.
Fixed a problem with incorrect display of the aiming point of stationary guns.
Changed pistol aiming animation
Thompson's Sub-Gun with Disk Store Added
+ Model "Hotchkiss h35"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]( need to 30$)
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