Started reworking the shooting system with all weapons. Now we will transfer all the logic to the physical bullet (earlier the system was based on the beam, after the appearance of the tracers, we changed only the time when the hit was counted) The main problem of the old system was its immobility, that is, if you shot at a distance on the enemy, you were counted , but the bullet had not yet reached the target, at that moment the target disappeared behind cover, the target would still receive damage.
Next up
CGTrader - https://www.cgtrader.com/3d-models/military/vehicle/mg-42-german…
Turbosquid - -https://www.turbosquid.com/FullPreview/Index.cfm/ID/1634522
Buy model - [email protected]
Freelance - [email protected]
+ Model "Hotchkiss h35"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]( need to 30$)
Added recoil for guns and stationary machine guns.
Fixed shooting through an optical sight.
Fixed a problem with incorrect display of the aiming point of stationary guns.
Changed pistol aiming animation
Thompson's Sub-Gun with Disk Store Added
+ Model "47mm APX anti-tank gun"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]( need to 30$)
+ Model "Hotchkiss Mle 1914"
The model was made to order and will also go into the game
Help for releasing the game in steam - PayPal - [email protected]
At the moment we are filling in the data to add the game to Steam in Early Access. The approximate release date is early October.
Model "Mauser-98k".
CGTrader - https://www.cgtrader.com/3d-models/military/gun/mauser-98k-germa… (5$) Turbosquid - -https://www.turbosquid.com/FullPreview/Index.cfm/ID/1631946 (5$) Buy model - [email protected] (4$) Freelance - [email protected]
0 comments