Hey Everyone,
It’s new devlog time so let’s get started with the new things I implemented in Fighter of EVE.
1.a new Shop
Yes Fighter of EVE is getting a new shop which will be better to handle and it’s also universal, which means that, for example, You bought something at store 1 and you go to store 2, the same things will be there and the values will have saved. So if you buy a pickaxe at one store and go to another store, the pickaxe is sold out too. I made that to prevent large amounts of bugs. So yeah, the shop is going to play a huge role in the beginning of the game.
2.Red Guy AI
Yep finally got that hell of a coding done. The “AI” of the red guy is finally finished, well sort of… there’s still a lot to do before I can call it a day. For example, the still walks through objects, but I want him to stop walking whenever he hits any object. Stuff like that is really hard to pull of, I mean, you are basically creating a own thinking thing here. More news soon…
3.ATK & DEF
Every RPG has to have at least these two stats: ATK and DEF. They are ascential to fighting and defending against enemies. Every RPG game has it, exapt Fighter of EVE, until now at least. yeah… I know…
Sorry I couldn’t provite any screenshots or something like that. Mostly everything I mentioned here was still WIP and I would like to show it once it is finished. Hope y’all understand that.
Pault
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