Game
It came from space, and ate our brains
10 years ago

New Trailer - It came from space, and ate our brains


Hello!

Today we have launched the closed-BETA of ‘It came from space, and ate our brains’. In the upcoming days we will give away BETA-keys on Twitter, Facebook and here on Game Jolt, which are redeemable on Steam. With the BETA-release of the game we also launched our new trailer, so make sure you watch it!

YouTube trailer of ‘It came from space, and ate our brains’

Please leave us a comment on how the game looks right now versus how it is playable on Game Jolt!

And to start things off, here is one key (redeemable on Steam) for the fastest person that has ever lived on Game Jolt: QXGK9-RYTRV-48LCQ



1 comment

Loading...

Next up

The aliens are coming... Soon!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!