Game
Push Game Alpha
13 years ago

New Update! Better balance.


Today I’ve been busy trying to optimize the code and balace the game.
I also want to thank you all for playing! There already have been 90 plays wohoo!
Please report any bugs in this game as commant or suggestions.

Also I want to know more about the performance of the game as I’ve heard that it didn’t run smoothly on a macbook.

Updates
+barrel model
+Improved the chances you get from each minion(chess piece)
++The chance of a barrel is a lot lower(2%)
++The small piece chance is higher then a chence of the normal piece/huge piece
etc.
+Fixed trophies messages.
+credits at the menu for the awesome music! (Go watch his channel)



0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Why walk when you can jump?

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area