Game
The Adventures of Eli and Devin
9 years ago

New update


Bunch of things changed, not a lot of new big content in this one

  1. A LOT of exp you receive has been reduced and it’s a bit more challenging to level up (or at least it should be)

  2. Made certain fights harder to grind off of

  3. Changed the goblin/kobald fight (there are 2 goblins and 1 kobald)

  4. A lot of dialogue was added/changed (this was needed because when I first made some NPCs they didn’t say that much)

  5. A new building in Dingston (right now it doesn’t have much)

    1. Changed items in Everett and Blaine shops (it seemed way to easy to advance in the game since you could buy almost everything in Everett alone)

  6. And some other things I can’t think of off the top of my head
    If grinding seems to hard now or still to easy please, LET ME KNOW.
    Thank you all so much for playing the game, it means a lot to me



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Colorful Fox

Happy Late Easter!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.