The idea of reworking the game failed because of lag and texture errors, so the game will remain first person but I am working on an update that will change the reload textures, change the gun textures to be more detailed and just have a better look in general. Also I found that there was many problems with the animations when holding some of the guns so I will be fixing those, the scenery will have more detail. I will also release a beta version of the multiplayer system later down the line. All of this will be released within a week, I am working as hard as I can to get this update out to you guys.
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....










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