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Why wont you love me?
4 years ago



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This is Super wild! 2 weeks and i already written 1k code, may or may not be efficient but gotta be proud with progress! Anyhow made more arts for the Notification API! #indiedev #gamedev #devlog >Day 14 go brrrrr<

finally finished the Notification API!

now i can create notification to warn users about the other AI' s action!

I Also fixed more GUI and added better fonts! Something tell me, we're near the release of MVP!

#indiedev #gamedev #devlog

>Day 15 wooooooo<

STATE OF THE GAME! Today is Day 16 I Haven't done alot, but add documentation! haven't done anything cuz i've been juggling this and my exams for this upcoming 18! which means, i'll pause daily devlog as i shift, wish me luck! #indiedev #gamedev #devlog

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

Finally Got Back! I'm starting to Pack in and Continue where i left off! Just a question! do ya'll think using 3d model for some resources is a good idea? What's your thoughts!

>>Day 17 of Game Dev<<

#indiedev #gamedev #devlog

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Ohhh Boy... one of my hatest part of the game development... The AI For the Tycoon, Currently i'm around 10% finished... But hey, on the bright-side, the config are on json... ModLoader in the future? >>Day 18 of Game Dev<< #indiedev #gamedev #devlog

the new classroom background.... thanks for the helpers, who made this background.... i love it :)

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Reworked alot of assets, Finally begin working with the logistics system And added the water(still to be fixed) and fix the FPS issue! #indiedev #gamedev #devlog >Day 13 of making the hardest management game ever!<