Game
Hub Sweet Hub [Alpha]
12 years ago

New updates soon to come!


But for now lets lay out some influences so you’d know what you’re looking at.

  • Dark Souls

  • Flower

  • A bunch of flash collect games.

The game focuses on grinding as a main aspect, you’ll need to be spontaneous, quick and risky to get the most out of the game.

I’d like to emphasize that the game has a lot to fix and polish. Though it wont be dramatic so you can still enjoy surprises.

3 Chapters in total and each are divided into 3 levels. Anyway im back to focusing on developing those levels before i speak out what isn’t there yet.



0 comments

Loading...

Next up

We're making a new game!!

You can get it here: https://store.steampowered.com/app/714590/BACK_OF_SPACE/

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Cash Banooca

it happens

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl