Game
Hub Sweet Hub [Alpha]
13 years ago

New updates soon to come!


But for now lets lay out some influences so you’d know what you’re looking at.

  • Dark Souls

  • Flower

  • A bunch of flash collect games.

The game focuses on grinding as a main aspect, you’ll need to be spontaneous, quick and risky to get the most out of the game.

I’d like to emphasize that the game has a lot to fix and polish. Though it wont be dramatic so you can still enjoy surprises.

3 Chapters in total and each are divided into 3 levels. Anyway im back to focusing on developing those levels before i speak out what isn’t there yet.



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We're making a new game!!

You can get it here: https://store.steampowered.com/app/714590/BACK_OF_SPACE/

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔