Hello everyone, I’m back with another update! In this one I’ll be briefly discussing some of the content that has been added this time around. I am proud to say, that the game is going very smoothly. So much in fact that I’m not worried about the game’s length and some other aspects as I was months prior. With that said, let’s jump in shall we?
Without going into too much detail, here is a list of things that are in the works as well as things that are complete.
Slightly increased boss difficulty
Updated Asha Special:Shooting Star
Elephant Form Special:Big Charge
Area in development: Floatia City/Falls
Area in development:Estafan Canyon
Area in development:Rapadagna Coast
Area in development:Sunken Tower
Area Expansion:Moonflower Graveyard
Area in development: Thunderspark Marsh
Fixed power scaling
Complete upgrade list(at least for now)
Over 40 complete realms(formerly known as puzzles)
Complete fast travel system
Some altered/expanded maps
Queen Special: Fan Typhoon
Heavily updated quest log
Heavily updated ability log
Tweaked Monster AI and HP
New cut scenes in the works
New skill: Retribution
New skill:Heart Link
New skill:Penny Pincher
New skill:Pit Riser Plus
New skill:Tertiary Vitality
New skill:Team Attack
New Mission:Instant annihilation
New Mission: Survive until the end
Complete Quest:Queen’s Request
Complete Quest:Wonder Chef
Complete Quest:Lost Cattle
Complete Quest:Pepelogoo Panic
Complete Quest:Gold Gatherer
Complete Quest:Skill Master
Complete Quest:Popful Mail
Complete Quest:Phia’s Blessings
Complete Quest:Book Hunt
Complete Quest:Lost Father
Complete Quest:Strongest Warrior
New Easter eggs
3 new guest characters
Some skills require you to unlock them via level up or other method
New NPC:The Pepelogoo Girl:Pepai
You now lose 500 gold and gems instead of 100 at game over. But <Penny Pincher> cuts in half
Game Completion Percentage
In total, I can say that the game is about 70% complete. Most areas are complete, the skill grid is basically finished, and 95% of the game’s systems are complete. Quests and scenes are in development and when all that is rounded up, then comes the polish phase as well as implementation of optional Easter eggs, mini games, and things of that nature. I look forward to uploading another playable build as well as the complete version in the very near future.
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