Game
Forever Loot
10 years ago

New version: 0.0.1.2


Changes:

  • Added the key bindings on the skill icons in the game UI.

  • Added a low health indicator when you’re below 25% health.

  • Reworked the Explosive enemy suffix (new animation, added sound and some optimization).

  • Slightly increased the size of the normal levels to prevent further infinite loop/freeze issues.

  • Fixed an issue where certain enemies would slowly spin around in their place.



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Bandana Dee the Dream Friend

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Colorful Fox

Happy Late Easter!

Respect (Only TLOZ Players Will Understand)