Game
Forever Loot
10 years ago

New version: 0.0.1.2


Changes:

  • Added the key bindings on the skill icons in the game UI.

  • Added a low health indicator when you’re below 25% health.

  • Reworked the Explosive enemy suffix (new animation, added sound and some optimization).

  • Slightly increased the size of the normal levels to prevent further infinite loop/freeze issues.

  • Fixed an issue where certain enemies would slowly spin around in their place.



0 comments

Loading...

Next up

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Made my first ever animation.

Path of Kami, running around the shrine area

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

Pixel art gif