Changes:
Updated the loot graphics.
Updated the machine wall and tile graphics.
Updated the decal generation on the wall tiles so it adjusts to the level size.
Optimized enemy pathfinding. Enemies shouldn’t get stuck on each other and form a weird looking train of stuck enemies anymore.
Removed the duplicate monster damage scale text in the next level information in the between levels menu and changed ‘life’ monster scale in ‘health’ monster scale.
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