The demon level boss shouldn’t skip his charge attack anymore.
Reworked some of the Demon level boss attacks.
Rare and epic enemies now spawn an additional rare suffix after each boss kill up to a maximum of four.
The increased damage and % increased damage suffix on weapons now has a higher chance to roll than the other suffixes.
The increased attack speed suffix on weapon has now 5 as the lowest roll, up from 1.
Fixed a crash when dying while the Shatter skill was still active.
The rocket from the Rocket skill shouldn’t instantly explode anymore when fired too close a wall.
Fixed a crash with the Shredder legendary.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
Some Shadow boss fight gameplay 👾
Explosive domino effect










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