Next up
v0.5.3's out!
New changes on the 2° map:
Reduced corridor's size on Xandao's map
Fixed all spawns (hammers, Master's contracts, etc)
Improvements on design and sound
I couldn't update the game last week (exam's week), so I delayed the 0.5.8, but I started new improvements on the game design (new textures and decals) and on game's audios, also changed enemy's grab,
v0.6.2
I made a lot of adjustments, starting with the addition of stalkers, along with improvements for browser performance and new saturation, contrast, and chromatic aberration settings.
Version 0.5.1 released!
I decided to pass the 0.5.0 because I've made some updates (more than I thought)
- Added itens on the 2° map's corridor
- Enemy's speed will increase faster on Survive mode
- New menu (remade some parts)
v0.5.8's out! Graphics improvements
Version 0.5.8's out!
Added the lastest devlog changes, including graphical improvements with a new texture pack, decals (stains) and gameplay sound update!
Version 0.5.5!
It took me some time to think about optimizations, in the coming weeks I'll start working on the mobile version, so I decided to get ahead on this part, since it could cause issues (making the game run well on most devices)
Version 0.5.7's out!
This time I did lot of changes! Full devlog on itchio:
- New grab system: the enemy will grab you if you have a counter; press “Q” to escape — if you take too long, you die;
- New HUD: reworked the HUD for both maps.
Version 0.6.1 I decided to focus on fixing bugs I found in the latest implementations, but it felt like too little content for this version, so I started working on a new subtitle system and a new UI!
New game modes!
I started working on new game modes!
Full devlog on itchio (I can't write here)
Version 0.5.9's out!
Continuation of last update! Finished the wall stains on the 2nd map.












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