Next up
v0.5.3's out!
New changes on the 2° map:
Reduced corridor's size on Xandao's map
Fixed all spawns (hammers, Master's contracts, etc)
v0.6.2
I made a lot of adjustments, starting with the addition of stalkers, along with improvements for browser performance and new saturation, contrast, and chromatic aberration settings.
Version 0.6.1 I decided to focus on fixing bugs I found in the latest implementations, but it felt like too little content for this version, so I started working on a new subtitle system and a new UI!
v0.6.3 - New Graphics and Post-Processing
This time, I focused on refining and improving features from the previous update, especially the use of post-processing volumes (saturation, contrast, and more).
Version 0.5.5!
It took me some time to think about optimizations, in the coming weeks I'll start working on the mobile version, so I decided to get ahead on this part, since it could cause issues (making the game run well on most devices)
Improvements on design and sound
I couldn't update the game last week (exam's week), so I delayed the 0.5.8, but I started new improvements on the game design (new textures and decals) and on game's audios, also changed enemy's grab,
v0.5.8's out! Graphics improvements
Version 0.5.8's out!
Added the lastest devlog changes, including graphical improvements with a new texture pack, decals (stains) and gameplay sound update!
v0.6.4 - Lockers and more!
After posting the latest long-form video, some people suggested possible features for the game. I decided to implement the main ones, along with a few other improvements to enhance the overall gameplay experience!
Version 0.5.9's out!
Continuation of last update! Finished the wall stains on the 2nd map.
Version 0.5.7's out!
This time I did lot of changes! Full devlog on itchio:
- New grab system: the enemy will grab you if you have a counter; press “Q” to escape — if you take too long, you die;
- New HUD: reworked the HUD for both maps.












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