Game
Metal Slug Forever
6 years ago

New versión 2.1.5 available now (Light and full versions)!


2.1.5 Change Log

Interfase:

Player 4 icon colour: Gray -> Purple

Spawn enemy code -> full code rework

Camera work code -> full code rework

Characters:

Eri -> Added bomb aim skill

Flying mode -> Wrong direction bug fixed

Hurtbox -> Fixed crawl and flying hurtboxes

Start position of bomb's crawl throw: -10 -> -15

Weapons:

Bomb -> Hitbox bug fixed

Rocket Launcher hitbox: 4*4 -> 8*8

Rocket Launcher -> Chase speed is even more faster now

Enemies:

All enemies -> Added new global code

Kraken pill bombs -> Added new telegraph

Girida-O shot -> Added new telegraph

X-Missile code -> Added more directions

R-Shobu hurtbox height -> 60 -> 30

Stages:

Mission 2 [MS3] -> Crash zone fight small rework

Mission 3 - Part 1/4 [MS7-XX] -> Added more tower turret's at the end

Mission 6 - Part 1/3 [MS2-X] -> Added side missiles to the moving bridge zone

Mission 7 - Part 2/4 [MS7-XX] -> Added moving platforms

Mission 7 - Part 3/4 [MS7-XX] -> Small bug fixes

NetPlay:

World wide server code -> DELAYED

Server for local network still works, so please use an extra aplication for online play (for example Hamachi)



0 comments

Loading...

Next up

Another house i made long time ago.

Runestones: from concept to in-game model🗿

What you all think

The whole squad is here!

Interested? Follow me!

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.

2d lighting experiment

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Super Sonic Pixel art.