Game
RIP
10 years ago

New version avaliable!


Hello everyone! We hope you’re having a great day today. We just uploaded a new and improved version of the game with some new features! It’s not an incredibly big update, as we’re all very busy with university exams right now, but we hope you’ll enjoy it.

New features include; invulnerability time for Reapers after you stun them (we hope this will fix some difficulty issues as well) and an improved version of Party Time! There’s balloons now. That makes it at least twice as good.

Some little details were tweaked and there are some small bug fixes as well, but we’d still like to change some things. So please look forward to future updates!

Thank you all for your support and your feedback, it’s been great seeing all the comments and the ratings on the page. I don’t want to ramble for too long, but allow me (Nico, the lil’ dude managing this account, hello!) to also thank my two wonderful partners Juan and Eva, for making this game possible.

So, yeah! Have a nice day and please leave a comment if you try out this new version telling us what you think. Goodbye!



2 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.