Finally, I managed to work on my game for longer than an hour in a whole day. I managed to add a bunch of new features, re-design the levels and balance the difficulty.
Changelog
Added level 4.
Added shield function (Z or Right click on level 4).
Added a “flash” effect when player dies.
Added a crosshair that shows where the enemy will spawn.
Changed level design, made them easier.
New type of platform.
Added debug feature to skip levels (1,2,3 or 4). May cause bugs.
Balanced the game difficulty.
Enjoy!
0 comments