Gameplay
Add shields, can use them to block attacks in combat but they prevent using Agressive tactics (Except for Paladin). Also heavy shields can make you encumbered.
Add arms, legs and foot armor slots. You can wear armor or clothing to protect these body parts or make your character look cool.
Implement encumbered penalty: All classes can try to wear all armor and shields, but may become encumbered and lose a turn on battle.
Nerf paladin starting equipment.
Add starting spells.
Add a LOT of new items (shields, armwear, legwear, boots, clothing and armor).
Level Generation
Add graveyard and forge rooms: Tobs and Furnances only show in these, also graveyard has dirt floor.
Add irregular rooms to Temple
Add regular rooms to cave levels, as well as libraries, graveyards and forges.
User Experience
Add message stacking for readability (this prevents them from overlapping).
Black shadow on messages for readability on levels with bright terrain.
Make some messages “static” instead of floating, so they don’t overlap with the floating ones, for readability.
Instant movement on safe rooms, so you can move quickly using the keyboard specially.
Preselect target for spells or items.
Activate attack messages for enemies.Change Tomb descriptions.
Shorten time for magic attacks animations.
Add fade out for monster death.
Remove movement arrows.
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