Game
Go
10 years ago

New version out!. This time is final :D.


It is with a very happy feeling that I release the version 1.0 of Go. You can consider this to be the definitive version of the game, and it is as close to the original intent as I can take it. I have tested and finished both the Linux and Windows builds (by the way, have you?. Why don’t you share you final time :)?).

There’s no new gameplay elements or map fixes in this version, bug crushing, small features and little tweaks here and there. A full list of changes is located below.

There are two things that will not be added to the game. One is the music… I have kept recording the music I wrote for Go during week but this morning I finally gave up. After many listens it became clear to me that the Gymnopedie 1 is the right piece for the game. Nothing I could write would go better with this game. The other is a proper documentation for the built-in level editor.

For anyone out there curious enough, you can start the game with the command line arguments “file #map_name#” to fire up the editor. Once there, press F1 to get a help screen with key bindings. Use F2 to enter and exit the game mode (you’ll need to save with F9 and create a spawn point with id 1 first) and draw your polygons both convex and clockwise!. Anything else, just contact me :).

Anyway, this is bound to be the final version: any updates that may come will fix bugs as they’re found but no new content will be added. It is tempting to make a bigger game (with more areas to explore and discover) but Go was meant to be small and I did not want to take it further.

Here’s the full list of noticeable changes:

  • Fixed collision code (sometimes the wind would collide with a wall a few inches away).

  • Revised windmill-door connections (there was a subtle error where two sets of windmills would open two different doors in opposite sides of the map).

  • Multiple screen resolutions.

  • Enable / disable in game help.

  • Fix windmill bug trick (did you know you could open doors by alternating only between two windmills?).

  • Added in-game map.

  • Tweaked the angle when entering a new room.

  • Added a small animation when leaving an element at the tree, so it doesn’t go unnoticed.

  • Single layer of parallax in background.

Finally, thanks everybody for the trip.

Peace.



1 comment

Loading...

Next up

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Family band complete!

Strange Umbrella

Microsoft Windows XP Unprofessional (windows logo prototype)

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Only true badasses may pass! #conceptart #art #gamedesign

Got some fun collectibles in our game, Path of Kami!