Major changes for this update
Rewrote the end-game boss completely. I didn’t like the previous version since it felt too dependent upon luck with too many cheap hits. The new end-game boss maintains some of the better aspects of the previous one while sticking with tradition. Skill now matters more than luck
Improved the second to last boss in the game, adding another attack and continuing the theme of a “load-bearing” boss
Rewrote Spike Man. He was the first robot master I ever programmed, and he really didn’t behave like a robot master. His previous AI was scrapped entirely and his new attack pattern is more in-line with what players expect from a Mega Man boss
Changed Lawnmower Man’s weapon to be a ground sweeper, which makes more sense and adds interest
Entirely new title sequence for the game
Various minor graphics improvements
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