Thanks for bearing with me.
I managed to reformat the video and image files from .avi and .png to .mp4 and .jpg. The new version is 13 Gigabytes, but with 7zip’s compression, the resulting zipped file is 8.95 Gigabytes, small enough for Gamejolt to let me upload.
I also took the opportunity to add brightness and contrast settings on first time startup and in the menu. Also got rid of that vertical green line in the walking segment that never showed up on my monitors for some reason.
What to expect from the Gameplay:
This FNaF fangame is slower paced than other fangames. Each night is at least 20 minutes long, with checkpoints to save progress every five minutes of recording progress. If the game lags suddenly for a little bit, then it’s probably saving for a checkpoint. If you get an unfortunate checkpoint, feel free to reset to an earlier one and play differently to avoid the same situation.
The gameplay is methodical in nature and you will likely spend most of your time in the cameras tracking and mitigating the singular threat. If you’re cornered and you run out of resources to deter the threat, then I suggest you escape your office and find a way to survive until your resources replenish.
Because of the way the simulated movement works, it’s important to plan your route and carefully choose when to move. Hiding spots are available, but they may not always be viable. Choose carefully.
If all of your cameras die, then you will not be able to complete the night and will have to restart.
Here are some quick gameplay tips:
- Sprinting causes noise: if you are too close to the threat, then sprinting will alert them to where you are. Walk without sprinting to stay silent when needed.
- The Interference Mechanic temporarily blinds and confuses the threat in addition to affecting the building’s systems. Use this to your advantage when being chased or when out of options in the cameras.
- The music temporarily bars the threat from exiting an area of the map, but will cease effectivity after enough exiting attempts. Effectiveness for music in an area will rebuild the longer that area does not have music playing.
- For Night 2 specifically, the threat will relentlessly try to access Cam 4's area at the start of the night. I suggest to impede their progress by deterring them when they're at Cam 3 until your freezing air resource runs out, buying you more temporal progress through the night.
- Press ESC to go back to the menu if you need to adjust settings. This will exit any game level without saving, so keep that in mind.
Anyway, I was able to reformat the 37,000 files by using Python scripts in conjunction with the Blender Video Sequence Editor, it took about two days to fully reformat everything, and an additional couple days to test the results and add in brightness and contrast settings.
Because of the way I coded the project, references to the file extensions were hard coded into the event actions and conditions, so I had to at first manually replace each “.avi” with “.mp4.” Doing that manually took six hours for the first night’s code, but the next day I used a macro for my key and mouse inputs to significantly speed it up for the other nights. It’s unfortunate that Clickteam doesn’t have a way to alter event code in batches.
The reason why I initially used such file formats was because I fundamentally misunderstood how lossy file formats work. I thought that just interacting, (like viewing, copying, moving), a jpg or an mp4 would make the file lose data, which would have been very bad for this type of project. Fortunately, that’s not how it works, so I am able to get much better file sizes now.
The new files will be slightly lower quality due to the compression, but should still be good enough.
I took down the original installer and privated the google drive link because I don’t want to confuse people on what to download.
Anyway, that was a very stressful weekend for me, I’m going to take a break after this.










1 comment