News of Mars 2020
It's been a light month this time.
***THE FINAL DUNGEON***
I've started thinking about the final dungeon because I'm going to have to do it early to make it good.
I would like to do a final dungeon based on the same concept as Lisa:The first and Yume Nikki, which explores everything there is to say about Gatto in a short period of time. And makes the player feel that it could be its own separate game.
So what I had in mind was that there would be a room for everything that's important to Gatto, and all the rooms would be linked together (with ways to navigate more or less easily, some access blocked, etc). And the purpose of the dungeon would be to access the room of fear, and beat him.
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I decided to do a FF6. The final dungeon will be accessible from the beginning of the arc, but you need an advanced level to do it. That way, the player can try it whenever he wants and it allows me to script as much as I want behind it to finish the character development.
***MAPPING***
Concerning the mapping, I did the furchamber, the guest room where you learn Gatto's story.
I also mapped all the way to Flightown, a city that Gatto hates to the max.
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"Hello and welcome to the shitty town of Flightown, where the suicide rate is close to 55%. Please mind your sanity and your keys. And also people falling off buildings. "
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***ENNEMIES***
I've programmed a lot of enemies and I've finished integrating the types I was talking about in the previous news into the enemies. And the enemies almost all have personalized attacks.
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***OTHER STUFF***
I composed the first battle theme of the world map:
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