I finished the skills learning system : https://www.youtube.com/watch?v=KHe5D_m6STE
The management of the 15 types of missions requested, the verification of their achievement, the possibility of giving up the skill, the animations, the rewards in cards or in increased stats, etc.. And everything is done so that I only have to write the missions, and I have an excel spreadsheet that takes the command to enter in RM to associate it with such comp.
Most of the missions are very fast to accomplish.
I only have the said missions left to write for each skill, I'll do them as I progress the game, depending on what I want the player to struggle to get or not.
I'm very happy to have finished this. It took me the whole month and it was the thing I was most afraid to do after releasing the demo.
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Otherwise I also started doing the worldmap.
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For now, I'm just taking Ace's worldmap tilesets to simplify them as much as possible. Later I would change their color and add other elements to give the dream atmosphere of Gatto.
The worldmap will have a slightly different system than most rpg, I'll tell you about it when I start programming it. ^^
Stay tuned.
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