Game
The Return to Bloody Nights VR

2 months ago

News regarding the development.

Indefinite Delay - True classic for a FNAF Fan Game right?


Alright, listen up, folks! Kazovsky here, and I’ve got some news—some good, some bad, and some that’ll make you wanna shake your fist at the sky like a dramatic movie villain.

First, the bad news: The Return to Bloody Nights VR is hitting a bit of a speed bump. Why? Turns out, the fine folks over at Ryptide Team just got a big ol’ stack of extra work from Sony. You know, Sony—the company that used to print money like it was going out of style but now seems to be throwing projects around like a caffeinated intern with a spreadsheet. That means they’re a little tied up, which means we’re a little tied up.

Now, the good news: Progress is still happening. The wheels are turning, the code is coding, and eventually, we’ll be knee-deep in full-throttle development. It just takes a little more time, patience, and an unreasonable amount of hope—just like every other game project in existence.

Now, as for me? Yeah, I’m a little bummed too. Seems like every time I start a project, the universe rolls a dice and lands on “DELAYED.” But hey, that’s the fan game world! Projects get delayed, some even get scrapped—it’s a tradition at this point! If you haven’t been hit by a setback or an existential crisis, are you even making one? We adapt, we push forward, we shake our fists at the sky and keep working. We’re just stuck in low-power mode for now. Eventually, we’ll slam the accelerator, break some walls (hopefully figuratively), and get this thing done right.

In the meantime, I’ve got at least three other FNAF fan projects cooking up in the lab—because apparently, I thrive on chaos. I’ll start teasing them soon, so keep your eyes on my profile unless you enjoy missing out on cool stuff.

Oh, and before I forget—4,000 followers on the VR game page? That’s incredible! You people are the best, and I can’t thank you enough for your support. We’d love to show off some juicy progress soon—maybe even a sneak peek—but right now, the game’s still a bit too raw. And I like my reveals well-done.

Alright, that’s the update! Go forth, have a great day, and remember: Game development is just problem-solving with extra steps and occasional screaming. See you soon!



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