Game
Geometry Dash: Nexitron

3 years ago

Nexitron Monthly Devlog (8/1/23)

Check in with the article down below to view the log!

-NitroG


Hello everyone! I did indeed not forget to do these! Let's hope I keep the record lol. Alright let's get into what's been going on behind the scenes.


GRIMKITTY Comic Con and the GD 10th Anniversary

If you did not know, we did a bit of a small event on all of our social media accounts, and we announced lots of things. One of them was the announcement of the next trailer for Nexitron! To celebrate the 10th Anniversary of Geometry Dash, we'll be releasing the next trailer live! And thanks to the communities vote, it'll be centered around the Gameplay! Check in on the DAPixelhero channel on August 13th for a GD10 Livestream! The trailer will premiere there live, and will later be put up on the GRIMKITTY Channel!


This Month's Additions

If I'm being honest, I have been super super busy last month, and haven't had a lot of time to work on stuff. But I have added a few things that are worth noting.

While I don't have the art assets for it yet, I have added a World Map! The whole world of Geometry Dash has been built! I just need to create the art assets later on. I'll be more comfortable showing it in action in a future trailer when it's more complete!

One more thing that was added was a test shop! At the moment, it is very bare bones. It definitely needs a lot of work, but it'll be touched up and finished soon!


Demo Update?

Some people have asked me about a demo update, and if the demo will be updated ever. To that I say, no. There are currently no plans to update the demo. The Demo is a separate file from the Full Game, and the Full game is already pretty deep into development, and I'm kind of in a RobTop situation where I'd have to release what I have done in order to update it. And I can't do that just yet! The game is in a very "Testy" state. It's not unstable, its fully playable, just, not ready for the public just yet!


That's all I've worked on so far. This month is gonna be mainly getting the game worked on for the 10th Anniversary trailer, and, if 2.2 finally comes out this month, I'll begin actually making the actual levels! Super exciting! 2.2 is the only thing holding this project back, as it is essential for it's launch, once the update comes out, nothing will hold us back anymore!

-NitroG



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Next up

Nexitron Monthly Devlog (9/1/25)

Check in with the article down below to view the log!

-NitroG

Nexitron Monthly Devlog (1/1/26)

Check in with the article down below to view the log!

-NitroG

Geometry Dash: Nexitron Gift Patch Update 1.3 has now been moved up to drop on February 13th on gamejolt & itch! Because of this, The Deep Forest Level Showcase will be also moved to February 12th, aka... TOMORROW @ 11:30 AM CST!

Gift Patch 1.3.3 is available now! This is the final patch for the update! There will be no further updates until Chapter 2. Happy Valentines Day everyone! :)

Read the full Changelog here!

https://grimkittyproductions.wixsite.com/home/post/geometry-dash…

Gift Patch Update 1.3.0 is available now! This update is filled with a TON of new content to prepare for 2.0!

Read changelog here!: https://grimkittyproductions.wixsite.com/home/post/geometry-dash…

If you find any bugs, please report them in our discord server!

Nexitron Monthly Devlog (2/1/26)

Check in with the article down below to view the log!

-NitroG

Emergency Patch 1.3.1 is available now! Sorry about the mishap folks!

Changed a few quick things that were needed. If you'd like to transfer your save file, the manual provided explains how to do it! Happy Gaming! :)

Hey guys! We're still figuring out the whole issue with payment stuff, but we're getting closer to finishing it! Full version should hopefully be up soon.

In the meantime, if you're impatient, you can download the full game below!

https://grimkitty-productions.itch.io/flip-out-rush

Patch 1.3.4, the FINAL FINAL PATCH FOR REALSIES THIS TIME, is out now! This patch is super small and short so I'm including the changelog below!