i think i’ll start making more levels and music. i want to make an overworld so that players can travel between groups of levels (chapters), but i’m unsure if it will add anything to the game. would like more variety in the challenges, larger spaces and longer levels, but given the current “instant death/instant restart” mechanics the game is built upon, this doesn’t seem likely. checkpoints/shields/multiple lives are the obvious solutions, but it might water down the challenge. experimentation might reveal a better solution, but in the end, sometimes these things don’t work out: the levels aren’t as high quality, too much work, etc. i don’t i will make a narrative, but we’ll see. thanks for playing.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
What you all think
The whole squad is here!
Interested? Follow me!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regular exercise is key for healthy wings.
Try it out!
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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