i think i’ll start making more levels and music. i want to make an overworld so that players can travel between groups of levels (chapters), but i’m unsure if it will add anything to the game. would like more variety in the challenges, larger spaces and longer levels, but given the current “instant death/instant restart” mechanics the game is built upon, this doesn’t seem likely. checkpoints/shields/multiple lives are the obvious solutions, but it might water down the challenge. experimentation might reveal a better solution, but in the end, sometimes these things don’t work out: the levels aren’t as high quality, too much work, etc. i don’t i will make a narrative, but we’ll see. thanks for playing.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Microsoft Windows XP Unprofessional (windows logo prototype)
Coming Soon...
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Double Rainbow!!!










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