When first thinking about the mere idea for this game, I knew that having towns would be important, especially for an RPG. So, I’m adding towns with their own advantages. For example, a huge city would probably be a place where you could find some of the best equipment, but everything is overpriced. Or there could be a small mining town with less variety in stuff, but you get better prices. What I’m trying to say is: Towns. You get towns.
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Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
I was bored, so... ManutKat.
I worked so hard to get all four of them to the end safely, but then...
My D&D art for my family so far (WIP if you couldn't tell)
Alone Together....
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Got some fun collectibles in our game, Path of Kami!
Super Sonic Pixel art.
It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!
Game : https://gamejolt.com/games/colortris/499578
ColorTris gameplay - Peach squares
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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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