So, Hi! Today update version 1.3.0 is relased!
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• Charging time has been reduced about half time.
• Volume has been reduced.. So much.
• Slightly changed interface.
• Added one level "Ksaju".
• Added options: Window mode (fullscreen ON | OFF) and Frame Rate ( 60 | 50 | 30).
• Added one default music.
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In the next update I will add about 2 levels, again change interface, add hitmarks, bounce, generally animations.
Bye and have a good time!
-Marlej
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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