Game
Project Entities: Blame
13 years ago

Next Update Is An Overhaul Of Sorts.


I’ve gotta say, I love getting feedback. It really helps in game development. Since this is my first time making a game, it’s been a great way of figuring out where to go from here. I had to take some time out for some personal happenings, but now I’m ready to get back into development, and I’m starting with the little things and working my way up.

In the next update you’ll see:

-A locked cursor. This will help those with dual monitors, or anyone who has had difficulty playing the game.

-Improved environments. You’ll be able to explore new areas and interact with the environment a bit.

-Less focus on “item collecting.” While you’ll still have to collect items in order to progress in some parts of the game, there will be new elements added in.

-The Achievements Room will finally be opened. Although it won’t feature all of the bonus content, it will help give you incentive to go hunting for secrets.

The game still has a long way to go, but hopefully it will be worth waiting for. Thanks to everyone for their support, and I hope to see more Let’s Plays for BLAME in the future.

~CV



0 comments

Loading...

Next up

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

Super Sonic Pixel art.

Sans Dance

I hate that stupid cupcake.

(New FNAF Friday show this week) (was sick for the last few days, sorry)