Hi!!!! Totally didn't take a multiple week long hiatus because I was tired of the Dunes Update... yeah... (I'm just skipping the Dunes Patch for mobile and making this the next thing) Thanks to Darius 11894 on the discord for the boss model in the photo shown (You'll see more of his work in the Swamp Update)
Anyways, I have some information about the next update and what I plan on doing with it. Seeing as this next update is a QoL update, there's going to be a couple fixes to the game that will make things feel a lot more smooth (and not bumpy). Here's what is planned:
-Difficult selector for Hard Mode
-A few more in game bosses
-Boss health bar
-Everything that was planned for the Dunes Patch from the previous post that wasn't mentioned here
-Add a "challenger" system into the game (simplified but the same as the original game)
-Add 20 new characters
-Add one (maybe two) new and unique vendors in the hub world after certain completions
-Balancing Overhaul to the entire game (Total reduction, the endgame Dunes Update will possibly be hitting a max of 10k damage for the highest value. This might be lower as to allow older units to compete in the endgame
-Balancing Boss Damage/HP
-Balancing Player Damage
-Add some chips into the game (No bytes *yet*)
-Finish the last 2 Dunes songs
-Change Fredbear's Dialogue for the new enemy moves
-Fix shadows not disappearing when you are going out of the Geist Lair area
-Implementing a better, transferable save system
Start the timer now because I want to have this update released within 2-3 weeks. Sorry about the long delay of this dx dx dx












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