Next up
only 3 maps on collect left for the st3 gauntlet, surprisingly s2 lake wasn't that bad (i counted the custards in my head due to the custard count and lake dipsy being bugged on this map), so yeah, wish me luck for training maze and s2 training maze :>
st3 multiplayer gauntlet is going to be reuploaded later today as there are 3 MASSIVE mistakes in it that i forgot to fix (no intro sound, no statistics, wrong percentage calculation, im bad at math like geniunely so sorryyy)
have zalgo tinky until then
also, i know i said that the game would be released in early access after the 5.0 morphs are done (which i have finished), buuuuut there are a couple of things left that i still have to do. (badge chars, map, finishing lobby)
3.0 and 2015 oblitus casa morphs are done, 2 more fnati versions and the game will be released in early access! also, before the early access release, im definetly going to redo the entire description and also the thumbnail and header so look out for that
sorry for the lack of updates, 5.0 stuff has been a lot harder to do than the previous versions but i'm still doing the best i can! see you soon :)
freaky matthias
the 4.5 morphs are all done, they were actually a lot easier to make than i thought they would be the only version left before the early access release is 5.0. this version gave me the most trouble in the old version of the game, so we'll see how it goes
Volume 4 for Slendytubbies Gauntlet has been reuploaded, with it being the longest video I have ever released and also potentially the longest vid that is based on ST3 Multiplayer. ----------------- https://youtu.be/dQgCew07wzc?si=PN_WxuzcJNka6XUt
check out slendytubbies: fragments of time by my friend @Fragtation , its an insanely well-made mod despite frag being a new modder and i also helped with it! (page rework and suggestions :D)
eyy old gamepage, just wanna say that the remake is going good and all of the 1.0, remastered 1.0 and 2.0 morphs are done. only 1 is done for 3.0 the game will release in early access once 5.0 is done!
0 comments