Game
Display Bytes
2 years ago

Next Volume pack. Three new microgames in another floppy 💾.

#WIPWednesday




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#WorldFrogDay

New BayBie PWR toddler, suited in a frog PJ, this one is Kepper.

#FanArtFriday Anniversary for another for The Super Mario Bros Movie.

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

#DrawABirdDay

The little raven with greediness.

Lots more coming by.

#DeadPetsAlbum

For the devil band in the underworld. More albums within they're arts.

"Use the power pellet, Pac."

May the force be with you! May 4th of Star Wars event and the showcases reference.

#starwars #pacman #gjasks

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Display Bytes is NOW available as an early access. Build like a milli byte dataspace.

Volume one of the game and stay tuned for more volume packs coming soon.

#LCD #retro #news