The player character and basic platforming was all added today. This was easy because it’s using a build from a previous game. The jetpack is also up and active, but I haven’t completely decided how much fuel you should get before you have to land again (think spelunky).
Although this sounds less notable, I also added level exits which are randomly placed. The game is constructed in a grid format, the first floor will be six rooms in total (subject to change) and this increases every floor by one (also subject to change, but probably won’t). Obviously floors get big fast. There will be a hard limit at some point, but it’s currently unlimited. I’ll make the limit at whatever point I feel you’d need a map to not get lost. So less than 32 and more than 24.
Tomorrow I’ll work on level variety including randomized spikes, boss placements (no enemies.. yet), and item placement. If I have time I’ll also start on stats such as health, base damage, combo, and score. Score wasn’t in Neon Blitz, hopefully I’ll be able to integrate it onto gamejolt ;D. I’ll be posting screenshots soon hopefully, once I add enemies. And if you’re wondering how this game looks, think utopica from within a deep forest, except less confusing. Enemies will be similar to this, sort of like geometry wars except more varied.
0 comments