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JackoTubbies: Generic SlendyTubbies 1 Remake

1 day ago

Night mode has FINALLY been tested and beaten! It is... quite hard, to say the least.
This concludes the reworks of normal mode! The other modes will now be getting reworks!




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The rework of the Day mode has FINALLY been finished and beaten! It is MUCH harder than it was before the rework, and multiple nerfs were needed, however, I do think the new gameplay is a lot more fun!

Dawn mode has been finished and tested! Slendy Minnie has now been fixed and is an actual threat now, unlike the previous versions of 2.0. Here is a sneak peek of the mode's new lighting!

Endgame mode has now been finished and tested! Have a teaser of one of the MANY new enemies in the mode. Onto the other bonus modes now! There is still one more thing to do for endgame, however, it's pretty minor and so therefore it'll be done later on.

it aint THAT scary dawg

Happy (late) 1 year anniversary to Jackotubbies! I've updated everything promotional graphic related to the game (thumbnails, banners, etc). I'll start reworking stuff soon! (I have to redo every ai )

happy birthday, Scott! (one day late, forgot to do it yesterday, apologies)

didn't have time to make anything for this, sorry

the game doesn't live up to it's ''generic'' title anymore but thaat's fine here's a sneak peek for one of the new features which will be important for the core gameplay loop! don't think this is an OP feature, you'll see why it isn't

Poll has ended, before it ended I made a new test AI and figured out that the double jumping would be too OP in such an open map, so only the double jumping will be kept (with an additional feature to make it have a use! game will be harder now probs)

night mode HAS been finished but i've been fixing bugs (which is done) and testing it (its HARD which is why its been taking a while)

dogwatching 4 teaser (REAL)