Next up
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Made new Flowerpots with different variants for further decorating cities and villages! :)
Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!
Super secret update friday!
Zombies are now a bit... Lets say "more motivated" in the darkness of the night!
Something lurks in the depths of the glow-stone mine... You better pack some torches because you will need one for sure!
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
In the depth of the mine, the rare glow-stone ore can be found! It is used all around the midlands to power lanterns and is a great, safe, alternative to candles!
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!
Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)
A little sneak peek on the first Island you will be able to travel to by ship! This island features lush green vegetation, lots of flowers, new wildlife, and of course rare items and a few riddles ;)











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