Ugh.. Seriously. It happened AGAIN.
There’s NO Internet back at home, and now I have to go to college to make updates again. I’m sorry if this sounds out of character for me, but if there’s one thing I can blame here, it’s XFINITY. It may BE better, and LOOK but it’s lousy at keeping it’s internet service alive.
If we don’t get the internet back by October 7th, then I might as well reschedule the release of Luigikid Timeline: Part 2. (I know, I know. I hate rescheduling, too.)
But don’t worry. We will change services soon.
Now for a few updates on both Part 2 & The New Horror-Romance Visual Novel.
Luigikid Timeline Sequel: Progress…
As for Luigikid Timeline: Part 2, it’s currently being completed by yours truly, and the search for more bugs in the game begins.
The music will sound a tiny-bit out of place, but it’ll be worth it once it’s released. After all, I did put more quality effort into this game than Part 1.
And last (but not least), the new Horror-Romance Visual Novel.
Horror-Romance Visual Novel: MINOR DETAILS
Ah, yes. One of my best works is currently just a Storyboard.
The events that take place within the game are all canon and… “somewhat” relevant to the Luigi Timeline Series. Somewhat as in THE FINAL PART. (Luigikid Timeline will have a continuation.)
In the game, a feature is currently in the works as a part of it’s core storytelling. There will be a feature know as: “The NEGA-REALM”. This feature will be like Yandere Simulator’s sanity function, except you don’t have to kill anyone to become insane. However, it does manage to alter a few things. Just not in a very good way. (And yes, half of it is like an EXE game. Just… better executed.)
I’m not going to spoil it, yet. I haven’t even begun development on it.
When I get the internet back soon, i’ll talk about the game even more.
For now, you’re gonna have to settle for 9 AM for more updates.
I hope you understand.
I’ll bring more updates soon, I promise. Later weegeepublicans! I talk to you all next time.
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