Or at least there shouldn’t be. I’ve been watching every lets play, and I’ve made fixes to all the trouble spots, and refined some features that may have caused some confusion in the past. However, the game is much better this time around. Also added a new level and more dev commentary in the dev commentary mode. So if you want to give the game another go, I’d recommend doing that now! :D
Next up
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Doing some bedroom virtual production for my upcoming project Zotto
New thing out, check it out if you'd like :3
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Making my own virtual art installation, but first need a venue
IT'S LIT!!! Thank you all so much!
Awkward got an honorable mention, that's pretty tight.
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
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