8 hours ago

no somehow this is how it ends

im pretty sure you're supposed to fight someone else after but its probably locked under certain conditions so im not gonna bother on doing so yea

rock howard!! probably my first character post on something by snk


Being the son of Geese Howard (antagonist of Fatal Fury, King of Fighters and Art of Fighting), and trained by Terry Bogard (protagonist of Fatal Fury), he has moves from/based on both of them. Rock Howard is the protagonist of Garou: Mark of the Wolves, too.

He has relatively decent normals and 2 possible Target Combos in the air.

For specials, he has a ground-based fireball (Reppuken), a charge anti-air (Rising Tackle), a rush attack (Hard Edge), counter-attacks for high and low attacks (Crack Counter Joudan and Gedan respectively), literal dashes which have 2 variants (Rage Run - Type "Dunk" works similar to Terry's Power Dunk, and Type "Shift" makes him quickly switch to the opposite side), and a command grab that throws your opponent to the opposide side (Shinku Nagu).

For Super Moves, he has his Raging Storm, which works as a barrier attack (same as Geese), his Shine Knuckle, which works as a powerful rush attack (stronger than Terry's Power Knuckle), and Deadly Rave "Neo", which is his own version of Geese's Deadly Rave, this one is a Combo super with a tough execution, as you have to press each respective button to finish the super.

Needless to say, SNK's battle systems work very differently than Capcom's, which means I will probably struggle when it comes to doing these posts. Some extra properties are that

  1. Heavy version of Reppuken (Double Reppuken) can make him throw 2 Reppukens if the 1st one lands close to your opponent,

  2. Shinku Nagu unables your mobility until the opponent touches the ground, but you can do an specific follow-up to deal more damage regardless, that one is called Rassetsu



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