Non-euclidean levels design
Today I read an article on how games which use non euclidean level design can improve your cognitive ability.
http://www.gamasutra.com/view/news/226763/Is_Portal_2_a_better_braintraining_game_than_braintraining_games.php
Next up
Wokring on the new update Next update coming soon Will include new level design, game mechanics and graphics(and ofc bugfixing).
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt
brung back my old oc plus a new one
...they don`t have names yet tho
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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