Game
Not a Clone
11 years ago

Not a Clone Trailer (May 2015, Work-in-progress)


Hey guys. We were without an update last week, but we’ve got some major things to show off today! Namely, we’ve got a trailer showing off the new menus.

https://youtu.be/nldaqCY95JY

Now, granted, the minigame graphics are still the same, but we do plan on changing them up very soon. To stick with the mobile app market satire, we’ll try to make it look like most of them are made by different people. As such, different art and music styles will be used.

In other news, we’re working on a Boston Festival of Indie Games submission, and (to live up to our company name) a BitSummit submission. Wish us luck!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Among us_into Madness