So I have a confession... I've been raw dogging the game... wait that sounds wrong. I've been developing the game with no solid plan for what's next. Basically I've been just doing ideas I think sound cool that pop up in my mind and make it. And that can cause games to be buggy and not make sense. So don't worry! Over the past week I've made a document where I written the plans for the game, so I have everything from what's after the first dungeon all the way to the final boss and even post game stuff. I've planned out the entire map (not designed it visually yet) and planned all the dungeons and their bosses + the dungeon main item. So yeah now I fully know what to make now. (Aka the game is gonna be cohesive and developed a little faster)
Next up
The Fazwrench! Used to access more areas.
Made an actual logo! (subject for a few changes)
When you get side tracked and make a functioning transformers system in RPG in a Box (Not really related to this game lol just an update of what I'm doing rn)
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Freddy's eyes glow now!
I made Freddy's eyes glow in my game and it looks nice
Fixed the preformance in this playscreen so the next demo wont be so laggy here. And change the camera angles.
I've been adding more emmisive textures ever since making Freddy's eyes glow.
That feeling when you pull an all nighter just to finish one room.
New menu is done with other hud changes.
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