So I have a confession... I've been raw dogging the game... wait that sounds wrong. I've been developing the game with no solid plan for what's next. Basically I've been just doing ideas I think sound cool that pop up in my mind and make it. And that can cause games to be buggy and not make sense. So don't worry! Over the past week I've made a document where I written the plans for the game, so I have everything from what's after the first dungeon all the way to the final boss and even post game stuff. I've planned out the entire map (not designed it visually yet) and planned all the dungeons and their bosses + the dungeon main item. So yeah now I fully know what to make now. (Aka the game is gonna be cohesive and developed a little faster)
Next up
Updated the thumbnail to match the new stage, speaking of whick check em out! Been finalizing the first area before fully moving onto the next section of the game.
Cabin Shop.
I am very excited to announce that you will be able to obtain costumes! Buy them at shops with the Faz-Coins you've obtained, or do quest for special ones. For now I will only show one of them here, the In Space Costume.
Very snowy here
I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:
Would suck to fall down there.
What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!
Old and new Freddy model:
I just now realized I put Foxy's eyepatch on the wrong side...
Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)










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