So I have a confession... I've been raw dogging the game... wait that sounds wrong. I've been developing the game with no solid plan for what's next. Basically I've been just doing ideas I think sound cool that pop up in my mind and make it. And that can cause games to be buggy and not make sense. So don't worry! Over the past week I've made a document where I written the plans for the game, so I have everything from what's after the first dungeon all the way to the final boss and even post game stuff. I've planned out the entire map (not designed it visually yet) and planned all the dungeons and their bosses + the dungeon main item. So yeah now I fully know what to make now. (Aka the game is gonna be cohesive and developed a little faster)
Next up
I made Freddy's eyes glow in my game and it looks nice
Finalized the loading image (possible change in future but unlikely) (also development is going so much faster now that I finally made a debug menu, instead of typing out exec (insert script here))
When you get side tracked and make a functioning transformers system in RPG in a Box (Not really related to this game lol just an update of what I'm doing rn)
I've been adding more emmisive textures ever since making Freddy's eyes glow.
You guys like the new office in the first area? I used assets that was gonna be for a scrapped mini game (that might get unscrapped, but unlikely)
Final design for nameless, it has come a very long way from when I first made it.
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Slightly new look for the start area
That feeling when you pull an all nighter just to finish one room.
Freddy's eyes glow now!
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