So I have a confession... I've been raw dogging the game... wait that sounds wrong. I've been developing the game with no solid plan for what's next. Basically I've been just doing ideas I think sound cool that pop up in my mind and make it. And that can cause games to be buggy and not make sense. So don't worry! Over the past week I've made a document where I written the plans for the game, so I have everything from what's after the first dungeon all the way to the final boss and even post game stuff. I've planned out the entire map (not designed it visually yet) and planned all the dungeons and their bosses + the dungeon main item. So yeah now I fully know what to make now. (Aka the game is gonna be cohesive and developed a little faster)
Next up
Final design for nameless, it has come a very long way from when I first made it.
Slightly new look for the start area
New menu is done with other hud changes.
I've been adding more emmisive textures ever since making Freddy's eyes glow.
Freddy's eyes glow now!
Just remembered to add in the new mouse pointer, plus check out some of the changes made to the dungeon.
Welcome (work in progress creators of decor properly credited within game)
Here's my progress on the first dungeon! It's the first few rooms. I've been utilizing some new stuff I learned that has quickened development recently. It's nothing too revealing into the game btw.
Finalized the loading image (possible change in future but unlikely) (also development is going so much faster now that I finally made a debug menu, instead of typing out exec (insert script here))
You guys like the new office in the first area? I used assets that was gonna be for a scrapped mini game (that might get unscrapped, but unlikely)
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