So I created a copy of the game and made it into a separate project with only the stuff I need in order to do stuff, so yeah
Like and when I do figure this out I wanna make it in a way so other people can use it too for their own stuff as well
So I created a copy of the game and made it into a separate project with only the stuff I need in order to do stuff, so yeah
Like and when I do figure this out I wanna make it in a way so other people can use it too for their own stuff as well
I finally figured it out
Elliott can finally glide now, first time of him appearing as playable since forever
Gunther has canonically been invited to fighting game tournaments, he's gotten to the quarter brackets a few times and has gotten 2nd place in one.
When they're not absolutely destroying people who challenge him in person he'll do it in game
Inner peace
Character Stats exist now, don't worry about the attributes thing for now, it's a surprise tool that might be useful later
Teaser
Okay I have no idea why I was so freaking stubborn back then about having JSON levels and having like the layering as it's own thing, I'm realizing now that doing the exact opposite is hella convenient
We're getting "technical" with it
This will forever trigger me
No matter what language I use, this will haunt me
Glimpse into Benji's move Very basic as of right now, but this is the general basis of it
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