All right, folks, gather 'round—Kazovsky here, and let’s clear something up.
This game? It’s not some high-and-mighty, revolutionary FNAF 1 remake. I know, I know—everyone’s tripping over themselves to make the next big thing, and plenty of folks are tired of remakes, especially the first one. And as for being a generic fan game with mechanics that won’t blow your socks off? Let me stop you right there—I don’t care.
See, this whole project is an exercise. A chance to mess around with Blender and Clickteam, stretch the ol’ creative muscles. It’s not here to set the world on fire or put other remakes to shame. Compare it to whatever you want—FNAF Plus, FNAF Minus, FNAF 3.14159—I’m just throwing in the features I think are neat. If some of it feels familiar or a little too close to other games, well, that’s fine by me. Innovation isn’t on the menu. Keep your expectations low—no extras, no custom night, only one night.
Now, if you play it and enjoy it, fantastic. You don’t? Well, I’ll sleep just fine. This was a month-long experiment, not a career-defining masterpiece. I’d rather dive into something original down the line anyway. But if you’re looking for a fun little FNAF fan game to poke around in, this might scratch that itch. If you’re after the next big, never-before-seen horror experience, well—you might wanna keep looking.
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