If you want to see images from the development, keep on reading. Be careful though, as this section contains SPOILERS and answers to some parts of the game. If you haven’t played it, you should go back.
Most images are in danish, but it should be possible to make sense of it all nonetheless.
Coming up with an initial idea
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Elements we wanted in the game
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Design of the intro map
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Design of the house
This is the first place you enter
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Design of the first puzzle called “Gang” (“Corridor”)
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Design of the second puzzle and effects of your choices.
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Coming up with a name for our game.
The working title was “Angels Maze”, which we went for in the end.
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Design of the third puzzle called “Split Room”.
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Design of the fourth puzzle called “Invisible Floor”.
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Coming up with the second to last puzzle called “Letter Floor”.
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Designing the last puzzle called “Noahs Ark”.
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Designing one of the rooms where you would get some story context.
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